using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

namespace LS
{
    public class LeftClickState : MouseClickState
    {
        public static readonly string s_InputName = "Click";

        public LeftClickState(PlayerInputHolder.InputSetting setting) : base(setting)
        {
        }

        public override string InputName => s_InputName;

        public override ButtonControl GetControl()
        {
            return Mouse.current.leftButton;
        }
    }
}
